Of late he's been running a triple B-wing list and every game he is making improvements with it whereas his father seems to be losing pilot skills at a rapid pace and spoiler alert this game was no different!
2 x Blue Squadron Pilots - Heavy Laser Cannon
Ten Numb - Mangler Cannon, Advanced Sensors, B-wing/E2, Nien Numb, Engine Upgrade
This is a list I've been wanting to try for a long time:
Redline - Extra Munitions, Fire Control System, Plasma Torpedoes, Cluster Missiles, TIE MKII Engine
Deathrain - Extra Munitions, Enhanced Scope, Proximity Mines, Conner Net, TIE MKII Engine
Omicron Group Pilot - Darth Vader
Deployment - Went with my Shuttle in the corner and the B-wings facing off against it. Redline sat next to the shuttle whilst Deathrain was closer to the centre. My son had me moving first and shooting last with the Shuttle vs his Blue Squadron Pilots.
Apologies for the photos in advance as the sun was coming up behind us hard and created some horrid photos.
Combat is horrifically one sided as Ten Numb puts a single critical onto the Shuttle. Redline shoots at one of the Blues for no effect whilst Deathrain pings a single shield from Ten. The Blues tear up Redline eating 3 shields and doing 3 damage with those magnificently fine tuned heavy laser cannons. The Shuttle does 2 damage onto Ten and I decide to use Vader as that's what he's there for and I feared I wouldn't have him for too many more turns.
Ten pours the fire onto Redline getting two critical hits (gain a stress and hard turns are red) and my brain begins to melt at my poor performance. Deathrain unloads at range 1 into the B-wing for 2 shields and the B-wings both turn their attention to the shuttle this round removing it's final 2 shields and landing 2 further hits onto it. In response the Shuttle chips the remaining shields off the previously attacked B-wing and uses Vader to cause a critical (Blinded Pilot) hit.
A sorry state of affairs for the Imperial Navy...
Ten blasts Redline out of the game whilst I shoot with the shuttle and then use Vader resulting in the ships vanishing act (unsure if that's within the rules?).
I concede to my son as I was out of ordnance, low on hit points and very low on patience besides we could hear his school bell ringing.
Where did I go wrong? Well for starters using Redline terribly certainly contributed to having a 30+ point investment that did absolutely nothing the entire game because of my inferior piloting skills. Not having a clear plan of attack certainly contributed as well. I find I rush into these games and it's not until about turn 2-3 that I'm questioning myself trying to work out what on earth I'm doing.
Deathrain is perhaps the most simple mechanic in this list, fly up and drop the mine - very straight forward. The shuttle I'm really not convinced about and it always seems to be free points, just a matter of getting behind it. Redline is a ship I need way more practice with and target locking higher pilot skill ships so perhaps long range scanners may help (until I complain that Fire Control System doesn't work) and then I'll change to something else undoubtedly.
Being primarily an Imperial player of late those heavy laser cannons are so painful to deal with and I struggle to see a way around it.
Thanks for reading!