I'd switched a few things up on Boba's configuration to try Agent Kallus for example but outside of this there wasn't much different happening.
Boba Fett - Veteran Instincts, Engine Upgrade, Slave I, Extra Munitions, Agent Kallus, Proton Bombs, Homing Missiles, Ion Cannon
Darth Vader - Veteran Instincts, Engine Upgrade, TIE/x1, Advanced Targeting Computer, Proton Rockets
Darth Vader - Predator, Proton Rockets, Engine Upgrade, Title, Advanced Targeting Computer
4 x Black Squadron Pilot - Crack Shot
Deployment - Asteroids went down and the Crack Swarm took centre stage with Vader taking a flanking position and I took the opposite flank. My major issue here as you'll discover very shortly is I didn't really think of a solid plan. It was loosely based along the lines of 'fly up hard and take out as many ships as possible' which doesn't have much substance about it. As soon as turn 1 came and went I was already considering the error of my ways.
So what lost me the game, I don't think it was the crack shot card, that's a poor excuse to bank on. It was simply what always wins or loses games - manoeuvres or in this case my selection of poor manoeuvres. Note at the beginning I mentioned I was unclear with a plan, I think it became more obvious as the (short) battle progressed. Hindsight offered some quick fixes to the plan, firstly I should have peeled hard right with both my ships and perhaps gone after Vader from the opening turn, this would have possibly created an extra turn for me keeping the swarm off my back as Dan would have had to re-adjust. I must mention dice in this conclusion as well because they simply were horrible to me this game and that also appears to be a direct issue with this list is Boba's lack of consistent damage.
I firmly believe I had the tools to defeat Dan's list but rather than use them I developed tunnel vision and just didn't play to my lists strengths. Well done Dan and I hope you continue to play that very effective list!