In a game of dice variance, Predator is king. Simply being able to re-roll attack dice not only boosts your chances of damaging targets, it also means you don't have to spend an action on a target lock. It will always be a popular option, and although the 3 point price tag can often appear too much, the cost effectiveness of this spread out across the game makes it a cheap investment.
Having a higher pilot skill goes a long way toward winning games of X-Wing. The ability to see what your opponent is doing and react to it by re-positioning with barrel rolls or boost actions all comes down to pilot skill. If you're shooting first, you may even have a chance to destroy some of the return fire. For a very cheap 1 point, you can take great pilots to even higher levels.
Push The Limit
Action economy has always been a hot topic in X-Wing. Having ships in your squad that can turn a simple action into 2 or 3 and end up with a set of tokens like chips at a roulette table often makes for huge offensive and defensive advantages. Just be sure your ship has access to lots of green manoeuvres.
Once again, dice manipulation proves to be a cornerstone of successful builds. I have a bit of a love affair with Lone Wolf for a number of reasons, but primarily, I find it to be pretty powerful when stacked against its price tag. Of course, the drawback is having no friends around, so it is tricky to make sure you get the most out of this upgrade. But besides that, the illustration is cool!
At a whopping 0 points, you can't go wrong with this powerful upgrade; arguably one of the most versatile in X-Wing. As discussed above, the importance of pilot skill cannot be underestimated. Adaptability is often used to ensure all of your pilots are able to operate at the same pilot skill, allowing a greater degree of flexibility when it comes to formation flight, positioning, and order of fire.
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