Ever craft a cool 2/3rds of a squad, but have trouble deciding how to fill it out?
When I first saw the news of a new type of Space Marine introduced into the Warhammer 40,000 universe I was sceptical at best. When the universe of Warhammer 40,000 was created in 1987, the Adeptus Astartes became infamous for being the God-Emperors finest warriors, genetically engineered to be the perfect soldiers annihilating anything that stood before them.
At my last tournament I ran Expertise as the Elite Pilot Talent on Boba Fett. I ran it over a series of 3-4 games prior to the tournament and really was amazed at how much it changed Boba's offensive capabilities. In this article, I'm going to take a look at what other pilots this could be effective on, and also why some consider it under-costed.
Whilst recently posting about the new 8th edition 40k, it only feels natural to then do a blog post about Age of Sigmar. Although I haven't played the game for nearly 6 months, it still burns inside me, especially when I walk past a cabinet full of painted Tomb Kings just itching to close with the enemy.
Warhammer 40,000 was one of the foundational franchises which got me into war gaming many years ago. Given my history with the game, it is hard not to pay attention to it again with the imminent release of 8th edition.
Rather than polish the existing ruleset, it seems that Games Workshop is re-inventing the wheel that is the core mechanics, but keeping the tyre which is the solid lore and background everyone is drawn to.
Even though I haven't played a game of 40k in over a decade, and the only miniatures I have are from Space Hulk, I, like many others I am sure, am keen to see what the final product will be. I am certainly excited to have an opportunity with Todd (@raesburntodd) to play a small skirmish to see if there is anything in the system for me.
People are comparing it to Age of Sigmar, which is ok by me but I would be a little disappointed if it is just AoS with more armour and longer-ranged weapons. How will the game separate itself from the other core product outside of the miniatures it uses?
Like many other gamers coming from different generations, I think Games Workshop's business model might finally be aligning with where it should have been a decade ago.
If you are paying attention and following the updates, then undoubtedly you're excited about some of the rule changes, and perhaps less excited about others. What are your thoughts so far on the previews and what excites you the most?
No doubt as the release date draws closer, I'll post more regular updates, but I also plan on posting a review of the game and a battle report at a minimum.
Hardcore war gamer at heart and a huge fan of tabletop games. I use any excuse to get my family involved. Join me as I play and review games while trying not to epically fail.