Todd (@RaesburnTodd) was dragged along in curious fashion, but it was evident shortly before deployment after ships started coming out, that he was well and truly sold. Mission accomplished.
The amount of command dials the Imperials have means a solid recall is required to ensure you remember what you've done. Obviously, I have a ton to learn about the different commands and what combinations they work well with regarding ships and upgrades, but also the best order to use them in.
Rod was running a Rebel fleet against the Imperial one he'd put together for me, consisting of a Raider, a Victory-Class Star Destroyer, and an Imperial-Class Star Destroyer. For Squadrons, I had a good mix of Darth Vader, Soontir Fel, Major Rhymer, 2 x TIE Fighters, and Boba Fett (how could I say no to that?).
Speaking of squadrons, I absolutely love the dynamic they bring to the game. As I understand it, it hasn't always been that way, but new waves releases have apparently balanced the issue. I purely love the feel they bring to the table and that they simply cannot be ignored: they bring a feeling of 'death by a thousand cuts' to certain ships. Major Rhymer brings an amazing boost to squadrons around him, and it's easy to see why he is nearly an auto-include in most grey tide fleets.
I'm very excited to get another game in at some stage this weekend with a few people and will be sure to post up the progress.
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