The Imperial Light Carrier solves this problem. Rather than an 110-120-point ISD investment to activate squadrons, this solution comes in at half the points cost. Although it only has a brace and re-direct token, for this price tag, I am impressed. Right away, I'm thinking of placing Wulf Yularen to continually gain a squadron command token and ensure a 5-squadron activation.
Also at 2 points, why not? Stronghold, however, is the one that I can't wait to use. Packed around a massive swarm of TIE Fighters, it becomes so much more problematic for the enemy to deal with and makes them immune to single dice attacks.
In short, Disposable Capacitors can increase the firepower of a chosen ship, ensuring it can punch well above its weight class even if it only for a single round. Victory-class Star Destroyers will get a boost from this and at 3 points, it won't break a fleet regarding points cost.
Finally, The Grand Inquisitor makes his entrance into Armada. Although the Imperial faction has a lot of tricks in regards to movement and manipulating the enemies movement, this has an amazing mechanic to alter the speed of a friendly ship when an enemy makes a break for it. Also, it is another cheap addition, and I can see it being very handy to be aboard many ships in the Galactic Empire.
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