Imperial II-Class Star Destroyer
Victory II-Class Star Destroyer
2 x Raider I-Class Corvette
TIE Fighter Squadron × 2
With Admiral Motti at the helm and every ship sporting the increased hit points, I was going to have to concentrate heavily on single ships, provided I could corner them, and hope they wouldn't huddle around the ISD.
My Imperial Fleet
Arquitens Light Cruiser
Turbolaser Reroute Circuits
Raider I-Class Corvette
2 x Gozanti Cruisers
Bomber Command Center
Firespray-31 × 4
I changed my fleet up considerably from last game. Although I kept the VSD as I can't help but feel attached to it, I dropped the Demolisher in order for a Light Cruiser, and boost up the squadrons a little. I had read a tonne about Stele paired with Jendon so was very keen to see it for myself. Not only that, had I a few more elements with punch in the squadron department, it may help take down the mammoth ISD that was going to be setting up across the table.
Todd took first turn and the objective chosen was Sensor Net.
My squadrons shielded the fleet intent on causing as much damage to the incoming Raiders before then setting their sights onto the ISD. This early on, I wasn't sure if Todd would send his entire fleet towards mine, ignoring my Light Cruiser and Gozanti or split his VSD up. If he split his forces, it would give me a much better chance of survival.
The complimentary laughing stock happened however as Todd's lone TIE Fighter was taken out of the equation from the superior (and nearly triple the points cost) TIE Defender ace.
The Firespray's went in to the Raider, hammering it with ordnance leaving it only on a single hit point thanks to Admiral Motti.
Both Todd and I gain two tokens this turn.
The squadrons activated and Stele zoomed over putting the Raider out of its misery without the need to double tap from Jendon. The Firespray's took note and proceeded to destroy the second Raider much to my delight.
Everything else moved up warily anticipating the massive fight that was about to take place.
Once again I come away with two tokens.
My Light Cruiser spat off some Turbolasers at the VSD before pottering away and then being eaten alive by a single volley of return fire from the VSD. Ouchy. My Gozanti then proceeded to drop squadron commands thanks to the Relay ability of Colonel Jendon, all whilst heading towards the table edge away from the enemy VSD.
The single Raider-I belonging to me sped up and turn, in order to hopefully engage the ISD but somehow I knew it was a futile attempt.
My VSD is the final activation and although its volleys aren't anywhere near as damaging as the ISD, I am able to trim away shields around the whole ship and get a few damage cards through and of course the obligatory Imperial ram for a single point of damage to us each.
The squadrons all surround the ISD and ping through some damage with most of the Firespray's rolling a hit and critical result largely thanks to the nearby Gozanti sporting Bomber Command.
My near death Gozanti used a squadron command and thanks to relay again Stele jumped straight into the action against the ISD double tapping for maximum damage. The Gozanti then moved a few inches from the table edge, I'd get one more command out of it before committing it to the next galaxy.
Todd's VSD and Gozanti continue towards their given headings, whilst my Raider is in a futile pursuit. I activate my VSD and put some terrible shots out of my rear arc onto the ISD, but it is the squadron of Firespray's that come through with the goods. They swarm the wounded ISD and through weight of dice manage to break its hull and a silent hooray goes off in my head.
Ironically enough before the game started, both Todd and I were reading over data from the European Championships, mainly the fact that so many people took a minimum of two flotillas. Then suddenly I found myself being 'that' guy as my fleet had them in it so I did feel mildly dirty on myself about it.
Jendon and Stele worked wonderfully together, providing an option to really put the hurt on ships that are limping away from the fight and getting those extra damage cards through. Being that one of my favourite ships is the TIE Defender, it really helps. The Firespray ball was gold as usual, I just need to practice keeping them in range of Bomber Command or vice versa.
Thanks for reading and I look forward to posting the next report on Armada.