At my last tournament I ran Expertise as the Elite Pilot Talent on Boba Fett. I ran it over a series of 3-4 games prior to the tournament and really was amazed at how much it changed Boba's offensive capabilities. In this article, I'm going to take a look at what other pilots this could be effective on, and also why some consider it under-costed.
Whilst it is always difficult to draw a clear comparison between two games sharing the same galaxy, the difference in fun between these two systems is minimal. Each game has notable differences, but they both excel in reaching their intended audiences.
Elite pilot talent upgrades (EPT's) can often change the course of the battle in any given X-Wing matchup. When combined with the inherent pilot talents of those leading your squad, they can really make some interesting synergies by simply allowing more actions, delivering devastating damage or helping their host ship remain untouchable. Today's article will touch on the top 5 EPT's of X-Wing, and what makes them so efficient.
Push The Limit
Whenever I create a new squad, chances are I always have a combination of the above EPT's. What are your 'go-to' elite pilot talents when creating your favourite X-Wing squads?
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Ordnance was largely irrelevant during the early days of X-Wing. The damage output, compared with point expense often did not equate with economic use of squad points. Fast forward to a time when Wave X is about to hit (in full), and the likes of Guidance Chips, Long Range Scanners and Extra Munitions make the point investments a little more sensible. Today, I’m taking a look at how to use torpedoes - the ones to completely avoid, and those which are solid investments.
When you think of the iconic scene in ‘A New Hope’ where Luke Skywalker blasts the Death Star with a set of Proton Torpedoes, you can’t help but immediately feel they provide some bang. Sadly, in terms of having an advantage in the game of X-Wing, that isn’t the case in terms of point cost.
The requirements for launching a torpedo are simple: acquire a target lock and then spend it. The elite pilot talent 'Deadeye' changes this of course. Although it's a great idea to have a focus token on hand as well to ensure maximum damage, you'll see it's not the end of the world. Having guidance chips can help make the results more in your favour, and a fire control system can ensure you're not wasting an action to gain the target lock to setup a shot the following turn. When loading up the torpedo racks, consider the option below.
When I first started writing this article, its purpose was to provide a guide on the current torpedo options in X-wing. Although I've done this, it also seems to have revealed either how good Plasma Torpedoes are, or how terrible the other options are.
What are your favourite torpedo options, and what pilots are you selecting to upgrade them with?
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Hardcore war gamer at heart and a huge fan of tabletop games. I use any excuse to get my family involved. Join me as I play and review games while trying not to epically fail.