Rexler Brath - Mangler Cannon, Assault Missiles, TIE MKII Engine, Predator
Colonel Vessery - Mangler Cannon, Assault Missiles, TIE MKII Engine, Lone Wolf
The assault missiles were a direct counter to my swarm so I'd have to be wary about getting stuck in close to avoid the missiles which meant then I'd be eating 4 red dice by being in range 1. Secondly with Brath sporting Predator and my A-wing being pilot skill 1 he'd be the first target I'd try and take out of the equation. Oddly enough this I think has been the first time I've flown against the dual Defenders so it would be interesting to be on the other end of the table for once.
5 x Prototype Pilots - Proton rockets
Speed glorious speed. I'm not overly experienced with the A swarm but I've grown fond of it because it's a lot of fun and secondly provides a crash course (pun intended) in learning how to fly in regards to not colliding with friendly ships. The key for me winning this game was to separate the TIE Defenders and grind them out.
Deployment was simple, I place a group of 2 x A-wings mid table, and the remaining 3 in the right corner. Colonel Vessery appeared opposite the 2 running centre whilst Brath figured he could take out the 3.
The first turn opened and my group on the right slowly pushed forwards whilst my group of 2 x A-wings separated enticing Vessery to give chase which he did pulling him away from reinforcing Brath hopefully giving me a chance to cripple him.
The trio of A-wings once again all sneak up with each covering the other ensuring someone would be able to get a range 1 proton rocket volley off onto Brath unless he did a 5 forward. The lone blue pushed forward to ensure if that did happen I'd still have an opportunity to shoot. Meanwhile the A-wing continued to dance around Vessery's position remaining out of shoot arc until help arrived.
Rexlar chews through the shields of one A-wing and slaps a damage card down onto it however in return 2 x A-wings unload their Proton Rockets into him and backed up with the shooting of another A-wing, it's enough to destroy the Imperial ship. My son was visually frustrated but I assured him to continue and without a second through he put down his manoeuvre dial next to Vessery still in the game.
The A-wings all make wide sweeping arcs intent on placing firing arcs allowing no escape for the Colonel.
As for me it was another opportunity not to crash into myself (which still happened on 2 occasions) and to gauge these range 1 proton rockets.
Thanks for reading!