That being said, the system basically takes the current Age of Sigmar rules and feel, and condenses it down to smaller and faster paced games which I don't have a problem with. Whilst it isn't as in-depth as Mordheim in regards to the experience system which is something I was hoping for it will become a great entry point for people looking to get into the game without taking out a mortgage. Staying on that point of experience, I was hoping to start with a warband of models, and over a series of games they gain new skills and/or characteristic boosts. This is replaced however with gaining more 'Renown' each game, simply allowing you to buy additional models for your warband to increase in size, great marketing for Games Workshop to sell more models, but not so much for a seasoned veteran looking for some nostalgic reminder of Mordheim. Boo-hoo.
Either way, this will provide a good reason to get my kids into the Age of Sigmar universe without the overwhelming amount of models on the table with various rules. That and of course I'm dying (no pun intended) to get the Tomb Kings back out onto the table even if it is as simply as doing the skeleton shuffle backed up with a Tomb King.
I'm sure over the coming week, I'll have a few more updates on this topic, and am even hoping to document a game or two.
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