Of course the major question on every players mind when it comes to any event is what squad to take.
Recently I've been running the Dual Firespray's that took out the Spanish Regionals however due to my uniquely poor piloting ability or just the simple inability to run them as well as the Spanish champion did (mainly due to Dan smashing me twice in a row with his TIE Swarm....battle reports to come) I had to change to something which suited my play style a little better.
I love the Firespray and in particular Kath Scarlet's extra dice out the rear arc so I wanted to keep that besides all of this time invested in Firespray's wasn't going to go to waste yet at least anyway so set to finding some inspiration and found this treasure in the FFG forums commanded by SgtSmithy.
My version only added in Glitterstim onto Kath adding some much needed resistance to getting smashed apart in a single turn and also increase the damage output when I really needed it or had lined up the perfect range 1 shot out the back and didn't have a target lock as an example. She couldn't be ignored and with Push the Limit it meant you could sometimes be going into combat with a target lock, focus and evade token which makes like a little easier.
This build of Bossk can really put the hurt on high agility ships very quickly through the constant use of either or both Zuckuss and 4-LOM. I was interested to see how many of the new Imperial Veterans titles would turn up at the store and I felt this was probably as hard as a counter to them as anyone could come up with. |
Round 1 vs Gavin
Chopper - Zeb, Lando, Advanced Sensors, Ghost
Sabine - Ion Cannon Turret, Phantom
Dutch Vander - R2 Astromech, Dorsal Turret, Flechette Torpedoes
Both of my ships were fairly consistent with damage and by the time Bossk went down Chopper was cruising around on a single hit point and Sabine took off in her shuttle to bring some more hurt on Kath but after a rear shot removed Chopper it was only a matter of time and Sabine wandered into the rear arc of a slow moving Kath to chalk up the first win.
100 - 50
Round 2 vs Lachlan
IG88B - Attanni Mindlink, Heavy Laser Cannon, Auththrusters, Inertial Dampeners, Fire Control System, Title
IG88C - Attanni Mindlink, Heavy Laser Cannon, Auththrusters, Inertial Dampeners, Fire Control System, Title
Bossk got in and 4-LOM'ed a token here and there for extra damage onto Charlie and me forgetting to use Glitterstim meant I lost Kath when I really shouldn't have. Bossk slow rolled around the map to eventually setup the final kill shot onto Charlie netting me another victory.
100 - 50
Round 3 vs Ronan
Colonel Vessery - TIE/x7, Adaptability, Stealth Device
Countess Ryad - TIE/x7, Push The Limit, Stealth Device
Omega Leader - Juke, Comm Relay
Bossk then using his 0 manoeuvre and then Inertial Dampeners was able to get some consistent combat phases in and put the hurt on Colonel Vessery who was limping around with an unhealthy 1-2 hull points. Zuckuss was getting put to good use here often forcing Ronan to re-roll 3-4 evade results due to his stealth device. By this stage Kath was back in the fight getting some rear arc action on the Colonel removing him from the game. It was now down to chasing a 2 shielded Ryad around the board which wasn't easy with her short K-turns. She eventually nabbed Bossk (I think....) and then Kath eventually closed in for the kill.
100 - 50
This game for me was probably the highlight for the squad because it was such a hard counter for Ronan and unfortunately almost custom built to take out the new titled TIE Defenders.
Round 4 vs Bryan
Dengar - Punishing One, Push The Limit, Unhinged Astromech, K4 Security Droid,
Latts - 4-LOM, K4 Security Droid
Same tactic as usual, I deployed my ships close together and was lucky enough to catch Latts early. I didn't take the bait and shoot at Dengar early to avoid getting double tapped and Latts just nicked an asteroid and was taken down.
The rest of the game was spent trying to get angles onto Dengar without getting smashed apart and eventually Bossk was limping around on a single hit point when he got into a range 3 conflict with Dengar. The Mangler cannon worked it's magic and took out Dengar but not before his return fire also turned Bossk and the party bus into space dust netting Bryan some points.
100 - 50