Faction: Galactic Empire
Commander: Admiral Sloane
Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions
Gozanti-class Cruisers (23 points)
- Hondo Ohnaka ( 2 points)
- Comms Net ( 2 points)
= 27 total ship cost
[ flagship ] Interdictor-class Suppression Refit (90 points)
- Admiral Sloane ( 24 points)
- Interdictor ( 3 points)
- Captain Brunson ( 5 points)
- Engine Techs ( 8 points)
- Disposable Capacitors ( 3 points)
- Heavy Ion Emplacements ( 9 points)
- Grav Shift Reroute ( 2 points)
- Targeting Scrambler ( 5 points)
= 149 total ship cost
Quasar Fire I-class Cruiser-Carrier (54 points)
- Squall ( 3 points)
- Flight Commander ( 3 points)
- Flight Controllers ( 6 points)
- Boosted Comms ( 4 points)
- Expanded Hangar Bay ( 5 points)
= 75 total ship cost
5 TIE Defender Squadrons ( 80 points)
1 Colonel Jendon ( 20 points)
1 Maarek Steele ( 21 points)
1 Tempest Squadron ( 13 points)
= 134 total squadron cost
Game 1 (round 2)
I had the bid and took first player selecting Rod's capture the VIP. I have never played this objective before but the obvious troll was advanced gunnery and I cannot recollect the blue objective.
If I remained disciplined and eliminated Rod's squadrons presence then I could focus on one of his ships (preferably the one with the VIP) and hopefully get enough points for the win. I knew he wouldn't be approaching me fast because he didn't need to, and secondly he wanted to get as many shots off with quad battery turrets/Ackbar on my incoming fleet.
I slow rolled my fleet up banking tokens with comms net for the upcoming brawl. I managed to take out Jan Ors and hurt Shara Bey around turn 2 losing Tempest Squadron in return. The following turn I was able to take out the remaining A-Wings to focus on MC80 who by this stage was leading the Ackbar train with the VIP token. I took two volleys from the ship but Brunson mitigated some of the damage and repair dials + tokens ensured I was not split in half. The bomber wing swooped in and thanks to Sloane spent everything except a contain defence token. Next turn its fate was sealed as between the Interdictor and bombers took the killing blow leaving the VIP token floating in space.
That left an unscathed and rather angry looking MC75 with some shots against my Interdictor for few turns which were rather touch and go. Squall was great to move squadrons around the station for double healing in some instances but gunnery team on the MC75 meant that often both of my ships were copping fire. Between Targeting Scramblers, Captain Brunson and my last 3 commands being repair dials, the Interdictor managed to limp away from the battle with 2 hull points remaining.
Nobody had retrieved the VIP and I had only lost Tempest Squadron due to those cheeky bombers getting hit points healed at the station.
It was a great game and although it was no surprise it showcased the absolute survivability of the Interdictor.
Game 2 (Final Round)
Bryan was running a Sato fleet with triple hammerheads, Hera Syndulla backing up a pair of X-Wings and finally Rogue Squadron to round them out. Bright Hope provided Torryn's re-roll boat whilst the back bone of the fleet was a tooled up Mon Karren capable of devastating my medium ships. I had the bid and took Solar Corona. I didn't have enough drops to out deploy Bryan, so eventually he would be able to drop his cruiser right where he needed it. Everything of his was set at speed 3 to close the distance and put out the hurt. Once again like my first game if I could shut down the enemy squadrons it would effectively render Commander Sato out of the game completely.
I faced my fleet straight towards Bryan's table edge, so when he selected the corona side at least I had some options in which way to run away from Mon Karren.
First turn was the usual banking of tokens and then got ready for the second turn assault on his squadrons. Tempest went in as did everything else at my disposal and I managed to roll extremely well destroying both escorts leaving Rogue squadron and Hera. I lost Tempest squadron on the return exchange but once again, he'd served the Empire well.
Hammerheads started throwing some red dice here and there focusing on the Quasar. One of them wandered into medium range and was double arced from the Interdictor and I rolled exactly what was required on both shots to delete it. Unfortunately, shortly after I'd moved the Interdictor we remembered the Corona which would have nullified an accuracy result potentially allowing the hammerhead to remain on a single hull point. Bryan was an absolute gentleman and good sport about it chalking it up as a missed opportunity and was adamant not to let it slow down the game.
Third turn my Quasar activated again removing Rogue Squadron and then Hera. This left Maarek unengaged who wandered off to remove a shield or some token spending shenanigans on a hammerhead. Bryan's hammerheads had some great crossfire flak positions on my squadrons and I was lucky to get them out before any losses.
The Mon Karren screamed down the flank ready to pepper the aft of the Interdictor next turn and I hadn't wisely moved close enough to am obstacle to use Brunson next turn.
The remaining hammerheads started to get into blocking positions to prevent the Interdictor from running away before taking a measured raking from the Mon Karren. In a critical turn I activated the Quasar first and between it and its squadrons destroyed another hammerhead. Of course this allowed the Mon Karren to throw down its mighty red and Bryan managed a god roll with accuracy results putting a stop on brace and redirect dropping my rear shields and dealing a very unhealthy 6 damage cards to the Interdictor. It was next to activate moving some shields around and dropping 2 damage cards before opening up on another hammerhead (it eventually died to this or squadrons....) then moving away and using engine techs to really increase the range in between the cruiser.
The next turn I repaired and put more space between the Interdictor and the cruiser ensuring it wouldn't take any more damage this game. It was at this stage Bryan was happy to call it as there wasn't going to be any other engagements.
I was really happy with my performance this game and was very happy that Mon Karren wasn't deployed in such a way that I was feeling its wrath from the second or third turn onwards. I think if Mon Karren had engaged the Interdictor a turn earlier, I would have lost my flagship.
I am already thinking about some slight tweaks to the fleet and will be getting wingman Todd to play a dual ISD fleet against it at some stage because it is a fleet along with a Raddus bomb and lastly a fleet with another heavy investment of squadrons in it that I think could really cause it some problems. I am always keen though to become a better player so I am looking forward to those challenges.
Thanks to the great opponents and the magic vault for hosting.