I'd dropped the Redrain/Doom Shuttle list I'd ran unsuccessfully a few times for something I was a little more familiar with but it was certainly a heavy investment in two ships.
Boba Fett - Slave I, Extra Munitions, Proton Bombs, Predator, Rebel Captive, Engine Upgrade
Redline - Fire Control System, Extra Munitions, Plasma Torpedoes, Cluster Missiles, Proton Bombs, TIE MKII Engine
2 x Blue Squadron Pilots - Heavy Laser Cannon
Ten Numb - Mangler Cannon, Advanced Sensors, B-wing/E2, Nien Numb, Engine Upgrade
My lists had always struggled against this build purely because of the sheer amount of damage those heavy laser cannons can push through. I had the advantage of the higher pilot skills against the heavy laser cannon carriers so I could at least plan accordingly.
Deployment: The Blue squadron pairs started in a corner so I put mine in the opposite making their trek into range a very long one. Ten Numb took the centre stage.
Ten opens up onto Boba dropping 2 shield tokens and it was my turn to fire back. Out of 4 dice I only manage 2 hits even with Predator. Redline launches a cluster missile and I'm rewarded with another 2 shields and a hit and critical (Injured Pilot) just one damage short of killing Ten which didn't really matter as I was sure I could catch him next turn with a bomb and besides he'd already done this damage for this round.
One of the Blues opens up into Redline removing his last shield and doing 2 damage.
Boba shoots and with Predator allowing me to re-roll 2 dice against the B-wings I remove 3 shields. In return I get 2 damage cards dealt.
Boba shoots at range 1 I roll blank, blank, blank, focus. I re-roll and end up with an extra hit and a blank. I was starting to feel regardless of what list I take, my dice just don't care. Torpedo time with Redline to save Boba from further damage and I spend a target lock and roll blank, blank, hit, hit. Spend my second target lock and re-roll the blanks to.....blanks. Of course my son evades one hit and foils my plan. Return fire puts a single critical onto Boba who receives a stress token.
I seem to enjoy two ship builds a lot for a few reasons. Firstly I have less things to crash into, secondly I have less things to think about but perhaps I should look at it from the opposite side of things and if I have more ships it would mean I'd be rolling more red dice which would equate to more hits (perhaps....).
It was good to fly Boba again and I do enjoy the Firespray every time even though it's in a bit of a class of it's own in terms of purpose. Engine upgrade was only used once or twice and I'm really trying to rely more on the bank manoeuvres to get more value out of his pilot ability as well and eventually drop the engine upgrade to spend on something else possibly ordnance related to get more out of extra munitions.
Redline seems to struggle taking down things with a higher pilot ability at least with the initial joust as he normally won't get the opportunity to get a target lock on them when he's moved. The incoming long range scanners could fix this but then it would mean I'm left with very few green manoeuvres to shed stress. It also creates a second problem if fire control system works when combined with that modification.
Unfortunately I'm going overseas for a few weeks so this will be my last battle report for a while. I hope you've been enjoying my random rants and I look forward to posting many more next month!
Thanks for reading.