A few days ago I posted up a battle summary and some initial thoughts surrounding an attempt at a MSU build for Armada. This week, I had the opportunity to have another game with the changes.
After taking a long break from X-Wing, I finally had a chance to have a game with my son. We're both casual players and I decided to grab out one of my favourite squads, the triple TIE/D. This is what I discovered....
Since getting whipped at my first Armada event I went to a little while back, I'm on a personal quest to learn and develop everything I can when it comes to navigation. As we know, movement equates to victory in most table top war games, and Armada is no different.
If you're looking for a way to include more than two players in a game of X-Wing, then look no further. The brawl rule set allows for a fun game of X-Wing with continuing re-spawn meaning its great for younger players as well as seasoned veterans.
Upon recently watching a game between my sons unfold I made a casual observation that I don't often notice in my games (although it does happen).
Hardcore war gamer at heart and a huge fan of tabletop games. I use any excuse to get my family involved. Join me as I play and review games while trying not to epically fail.