I did manage to have another game against my son during the week with the following 99 point set-up which can also be found here:
Deathrain - Extra Munitions, Advanced Sensors, Proton Bombs x 2, Advanced Homing Missile, TIE MKII
Boba Fett - Slave I, Extra Munitions, Proton Bombs, Advanced Homing Missile, Outmanoeuvre, Tactician
Without Lone Wolf now I didn't feel obligated to keep such distance between my ships but rather Boba Fett could provide some protection. Last game I poorly deployed Deathrain and just decided for whatever reason it would be a great idea to joust with 3 enemy ships and came out badly with that deal.
This time however it played out rather differently as deployment was similar with the higher pilot skilled enemies (Tycho, Poe and Corran) staring across from Deathrain with Boba on another flank. So the opening turn saw Deathrain do a 3 turn away from the action forcing them to negotiate with the angry bounty hunter.
This came with it's own set of issues and meant that Deathrain simply had very little impact on the game forcing Boba Fett to carry the torch and carry it high he did. After the initial joust and stripping Poe Dameron of his shields and getting a critical Boba dropped his proton bomb the very next turn hitting 2-3 ships in the blast. When A-wings and E-wings get face-up cards dealt to them that bypass shields it's not a very confidence building exercise for the pilots. Boba zoomed away and a stressed Poe didn't get out of his rear arc and Outmanoeuvre kicked in and shot the Rebel pilot out of the game. Big morale victory.
Well that one was a long time coming I felt and I feel I'm finally reaching a near tipping point with this list or at least the experimental phase of this list. Now if I could only learn to harness both pilots in conjunction with one another that would be amazing. I dream of 2 proton bombs going off and catching many enemy pilots off guard and naturally the opponent flipping direct hits all day.
Thank you for reading.