Part 4 takes shape of Delta Squadron fighting against a TIE Swarm, which didn't include Howlrunner so certainly not one of the most difficult swarms available. This, however, did not make the task any easier for me, as my win record against TIE Swarms is non-existent (Thanks Dan...). My son knew this and was more than happy to summon a swarm and avenge his losses against the Triple D's.
If you're just joining my crusade, have a look at my squadron:
Delta Squadron Pilot - 'Delta-1' - TIE/D, Tractor Beam, Twin Ion Engine MKII
Delta Squadron Pilot - 'Delta-2' - TIE/D, Ion Cannon, Twin Ion Engine MKII
Delta Squadron Pilot - 'Delta-3' - TIE/D, Ion Cannon, Twin Ion Engine MKII
He took initiative and deployed in a block along the corner. The TIE/D title could win me the game here.
If I could break one of my golden rules of X-wing and spread my fire, rather than concentrating on a single target, I'd be able to prevent the swarm from moving in unison which would also decrease its effectiveness in combat.
Lucky for me it means no TIE Defenders take any shots and one TIE Fighter is hit by an Ion Cannon. Upon reflection, I believe I must have destroyed another ship here but have failed to mark the battlefield.
Delta-2 performs a 4-K turn to get behind the swarm whilst a 1-bank bumps another TIE. I take zero hits from fire and the previously ionised TIE Fighter is destroyed when both TIE Defenders attack it.
Delta Squadron tightened the kill box, slow-rolling forward in order to keep the enemy in their sights. During combat, two TIE Fighters are destroyed.
This was a very enjoyable game for both my son and I and, even though he didn't perform at his best, he certainly learned something new about his TIE Swarm. I keep telling him I admire his commitment as I know playing a list like that with 8 ships would be a very mentally fatiguing ordeal.
Target locks actually appeared in this game. When I got into a position where I was guaranteed not to take any fire, I'd use a target lock. Otherwise, it is always a focus token with the TIE Defenders seeing as they are always taking the fight to the enemy and need all the help they can when rolling green dice.
I've used the TIE/x7 title a few times in the past on Delta Squadron Pilots and because I was using a focus action they would always lack the hitting power that the extra shot the TIE/D grants them. In my book, this puts them over the line in terms of damage consistency.
Part 5 of the Defender Diaries is going to be a real challenge, seeing as Wave 9 has arrived at my house and no doubt my son will be pulling out new pilots and upgrade cards in order to get some revenge on Delta Squadron.
Thank you for reading.