The entry-level Delta Squadron Pilot is a whopping 30 points. Ouch. It is the most expensive pilot skill 1 small based ship currently in the game and I could nearly bet that won't change. Unfortunately that 30-point price tag is mainly to pay for a white 4K-turn. I'd rather it be cheaper and have it red to drop the price tag to be honest, however FFG have released some ways to mitigate that cost.
The TIE/x7 however does the opposite. At a reduction of 2 points you lose out on the missile and cannon slots but gain an evade token after executing anything other than a speed 1-2 manoeuvre (and not hitting anything as per the FAQ!). This allows for some amazing action economy with the likes of Countess Ryad paired with Push The Limit but can also pair well with a pilot skill 1 Delta Squadron Pilot who can gain the token before blocking an opponent. In saying that though, its an expensive role for a minimum 28-point investment in which a 12-point Academy Pilot can perform equally well.
In terms of movement, the TIE/SF Fighters is superior. It has a K-turn, Sloop turns and although doesn't have a 5-speed forward to match the Defender, the flexibility in its dial puts it at an advantage. Added to the fact that Primed Thrusters or Pattern Analyzer can somewhat mitigate these effects puts it ahead of the TIE Defender.
If you're still not convinced, check out the price. For 27-points you get a pilot skill-2 Zeta Specialist. Equipped with a Fire-Control System, the Spec Ops Training title, Lightweight Frame and your choice of a tech upgrade, you've got yourself a cheaper and superior ship. It's more accurate, it has the same fire-power, it is rolling the same defence dice (against 3-die attacks) and the tech upgrade adds either more punch or defence depending on your play style.
Thanks for reading, and look out for future articles comparing various ships in X-Wing!