A great way to learn to fly the TIE Punisher is to use one of the named pilots. Deathrain is the bomber specialist whilst Redline is great for spitting death from afar. Being a massive fan of bombs in first edition I simply haven't had the volume of games to speak for the effectiveness of bombs in the current edition. I am however hopeful they'll still provide the fun and planning and become a critical part of my game.
Redline probably takes the bulk of the article for a number of reasons. Firstly, the higher initiative value. Critical to ensure you're getting shots off before taking return attacks. With his pilot ability as well it allows you to perform a focus action first then taking a lock for your second action. This allows for a fully modifiable shot aiming for maximum damage.
Strike FIrst, Strike Hard
There are lots of options available both in terms of upgrades and how to fly the chassis itself. Coming in at approximately a third of your squadron, you don't want to allow the enemy an easy target. Secondly this doesn't even begin to scratch the surface in terms of wingmen available to the TIE Punisher and which compliments it best.
Over the coming weeks I'll post up another topic as I dig deeper into one of my favourite ships in Star Wars X-Wing!