Squadrons have always been a concern of mine, so to combat this to a small degree Quad Laser Turrets provide some deterrent to bombers coming into damage the ships. Combined with Early Warning Systems you can almost direct where you want enemy bombers to direct their attacks to unless they're rolling two dice (such as B-Wings, Maarek Stele, Firesprays, etc).
Leading Shots allows for re-rolls with all of those red dice and often the Quad Battery Turret will provide the 'free' blue dice for this purpose.
Finally, the Exodus Fleet title card is of amazing benefit to ensure when it comes time to repairing damage cards or recovering shields, the MC75 will have a minimum of 6 engineering points to use or 8 with a repair token on board. That's 4 shields being repaired each turn!
Fire Lanes and Sensor Net both take advantage of the squadron selection and will really force some tough choices for the opponent.
This fleet is one I'm really looking forward to developing.
Thanks for reading!