Juno has a very powerful ability in order to adjust movement on the fly. Unless you're performing straight manoeuvres, always select a manoeuvre from the 2-speed range. If someone performs something tighter than expected, then a 2-turn can be changed to a 1-turn (which isn't on the TIE Advanced dial) hopefully keeping them in firing arc.
The usual EPT's here apply. Juke is fantastic is you can keep an evade token active, and given pilot skill 8 chances are you'll be attacking before most of the other opponents.