Another classic Rebel squad that deserves to be spoken about. The Ghost is capable of massive amounts of sustained fire, all whilst Biggs takes the brunt of enemy firepower in return. Superior piloting is key to ensuring this squad makes the most of every opportunity to ensure Biggs survives for as long as possible.
With the recent rumours about the incoming FAQ and the changes to the Jumpmaster 5000, I was keen to explore options that didn't take advantage of packing tonnes of ordnance but still provide a capable squad that was fun.
Whilst working overseas isn't ideal when keeping a blog up to date, it certainly does allow me to analyse squads with a lot of time. This squad for the Rebels is no different, taking a classic pair and adding in a new Elite Pilot Talent from Wave XI. This squad has been posting successful wins all across the globe, and for good reason. If you're a fan of two-ship builds and fancy dabbling in the Rebellion, then look no further.
Looking to strike fear into the heart of the enemy when they look across the table? Then be sure to check out this Scum & Villany build featuring two pilot skill 9 aces capable of inflicting heavy damage.
I've been brain storming Rebel squads lately, and it hardly comes as a surprise that I've been motivated by Nands Torrs intriguing Rebel squad that he locked horns battling it out with a dual Jumpmaster squad.
Ever since the U-Wing made its debut, I've failed to get it to fit into a squad to do it any justice. However, whilst playing around on Squad Benchmark, the more I played with this build, the more I'm inclined to say its results are surprising. A disclaimer before we being however, because I'm currently overseas I haven't physically play tested this squad, but rather, online simulations is the only raw data that I have.