Back in January I posted a squad which I'd had a bit of success with here. I didn't have a clue what I was going to run at the local Civil War event, and rather than try and re-invent the wheel with a squad I wouldn't have time to play test at all, I'd run the same chassis, with some minor changes.
Recently I've been playing around with TIE Strikers. I've enjoyed the ship enough to write an article about their incredible ability to move around the battlefield with tight turns and zooming speeds. You can read more of my Striker-Evangelism here.
This squad takes two 'Aces' from the TIE Striker pilots, supported by the Upsilon-class Shuttle, piloted by Major Stridan.
Well surprise, its another squad build featuring my favourite bounty hunter Boba Fett. Last time around I ran him with Asajj Ventress in a squad that can be seen here. Although I enjoyed playing it, I feel that somehow the Lancer is a little predictable because of the mobile firing arc and her pilot ability meaning she needs to be up close and personal all the time in order to gain the most from the build. Anyway, it got a little stale for me and I started playing around with a crew card that I've always wanted to give a shot.
The Firespray doesn't get too much love these days so I feel it's my duty to continue to fly the flag of the Firespray in all of it's glory. From the top, Expertise has become a favourite for me on Boba Fett. Yes, it's way more incredible with Dengar in the crew slot but today that seat is saved for the droid IG-88D. Engine upgrade is about the only action I'll be taking and Burnout SLAM is used after an attack run to either get back in the right whilst only missing on out shooting for a single turn, or deploying on a flank and using a double 4 manoeuvre to ensure the second turn will include fireworks.
As much as I feel a little unclean about using an Aggressor, I can at least hold my head high knowing I'm not running his brother next to him. From the top, Veteran Instincts to keep him in line with Boba Fett ensuring that either one of them can move before the other as well as shoot if required. Thanks to the IG-2000 title, not only will IG-88C be gaining a free evade action after boosting but he'll be passing that onto the Firespray as well.
Considering with Expertise that's about all I'll be doing, it's good to know I can still have a quasi Push the Limit so to speak. On the Aggressor it will nearly feel the same because of the Fire Control System as well. The Autothrusters make him a bit tougher to kill and combined with the evade token it isn't an easy task.
Glitterstim is great on this build if I'm stuck in a bad spot or don't have a target lock to engage an enemy with. Heavy Laser Cannon rounds out the build but immediately after my first game I was toying with the idea of dropping the 7 point terror to out fit some bombs on the ships.
Keen to hear thoughts as per usual.