On the defensive side of things he's no slouch either, Counter-Measures provides and extra agility value when needed or to shake off an enemy target lock, and of course the Scavenger Crane is there is ensure I can get the Counter-Measures back on board or another torpedo shot.
Having K4 Security Droid combined with Unhinged Astromech really unlocks the Jumpmaster 5000's manoeuvre dial and allows so many opportunities to gain a free target lock. Second to this, it creates a great synergy between launching the Plasma Torpedoes at a target, them shooting back, and then returning fire again. Obviously, Dengar can't be the one-man army all on how own, which is why Talonbane Cobra has offered his services.
The Cloaking Device adds another element to the squad, and although it can be a little random it does offer a surprising amount of flexibility. If you're entering enemy territory for example and are cloaked you'll be defending with 6 agility dice and chances are thanks for the Stygium Particle Accelerator, you'll have an evade token to burn as well.
Being both at pilot skill 9 also gives you the option to send in Talonbane Cobra after an opponent to disable their shields whilst Dengar goes in for the kill forcing another enemy to possibly shoot at Dengar in order to cop return fire.
One element of the squad I'm looking forward to changing up is when 'Guns For Hire' is released, to give the Kihraxz Fighter a bit more of a helping hand.
Thanks for reading.