With each new X-Wing wave release, I always find myself working out the best way to use new cards to create more viable options for this ship, and Wave 9 was no different.
This is just one version I run, but the Firespray provides an excellent chassis to fill many roles, in my opinion.
Boba Fett - The Fan-Favorite in a Firespray
Another crew upgrade from Wave 9 that I've been having some success with is Latts Razi. This makes Boba even trickier to take off the board as it consistently adds evade tokens. To bolster this, I've experimented with Thermal Detonators and with Rigged Cargo Chute, but depending on how Kath Scarlet is outfitted those can be too expensive. When taking on Palp Aces, for example, you will generally always have a free evade to add to defense rolls if lining up against Soontir and/or The Inquisitor. If an opponent K-turns to get behind you, chances are they'll have a stress token.
When outfitted with Homing Missiles and Extra Munitions, Boba Fett will have 2 ordnance shots thanks to the title, putting the hurt onto an ace at range 2-3. I always try and get this off in the very first engagement, as I've many times saved them and regretted not putting in the damage earlier. Combined with guidance chips, it can really dish out some punishment, especially as it doesn't spend the target lock to fire.
Finally, I've been experimenting with the one-time-use Burnout SLAM option in the illicit slot. Often, when the Firespray jousts, then turns to re-group, it can be a few turns before it gets to lock horns with the enemy again. This allows Boba to pull successive 3-turns, or a 4-straight followed by a 4K-turn as an example, and if you still have a target lock, another opportunity to launch a Homing Missiles when you catch up with the enemy. It has added some manoeuvring flexibility to the Firespray.
Although there was a lot of excitement around the release of Tail Gunner, I felt it just didn't do enough to warrant a place on Kath's ship. I'd rather pay an extra point and grab Dengar (and why wouldn't you with the amount of named ships), or, in this case, K4 Security Droid. Paired with Push The Limit, this can ensure you enter each engagement loaded up with tokens. Just be careful you don't consistently pull green maneuvers, otherwise, you become rather predictable.
Glitterstim always helps Kath out in a tight spot if there are a number of ships targeting her, but from an offensive point of view, it is great when you're at range 1 and you need magic to happen. Often, both of these circumstances can happen in the same turn. Again, careful in using it in conjunction with Push The Limit; having 2 stress tokens requires some careful planning to ensure you don't carry them too long, denying further actions.
So there you have it, what are your thoughts and/or effective Firespray builds? Do you feel that the newly spoiled Scavenger Crane could become a part of Boba Fett's build in the near future?
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